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Simon says
Random commands, some with Simon and some without, at the pace you set. The screen does the calling.
Press Next command, or let the screen call by itself.
Which commands
Calling from 66 ready-made commands. 0 of your own are saved here.
How often Simon says it
Seconds between calls
You call the next one. About 70 calls in a hundred start with Simon says.
Sound
A bell when Simon says it and a duller knock when he does not. Both are a cue for the caller, not the answer: the words are on screen and the sound comes at the same moment either way.
Space next command · F full screen
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The hardest job in the game is being the caller
Simon says is simple to play and surprisingly hard to run. The caller has to keep inventing commands, keep the rhythm going, and remember to leave the prefix off often enough to catch anybody. Do it for five minutes and the commands start repeating; do it for ten and everybody can hear the pause before the catch coming.
Handing the calling to the screen fixes all three at once. The commands come out of a set of sixty or more, the prefix appears at a rate you chose rather than one you can feel yourself falling into, and the adult who was calling can go back to watching the room, which is where the game is actually refereed.
Warm-ups, brain breaks and wet play
The four sets are written for four different jobs. Classroom PE is stretches, marching, balance and star jumps, with nothing that needs space or equipment. Brain break is the two-minute reset: count backwards, name three animals, one deep breath. The younger children set is the classic game, and the silly set is for the last ten minutes of a wet lunchtime.
Put it on the board in full screen and it reads from the back of a room. If you want it to run without anybody touching it, turn on calling by itself and set the seconds between calls: three is frantic, five is a game, eight gives a class of thirty time to get it wrong properly.
Running it for a big group
With thirty players, being out for the rest of the game means half the room is watching by the third minute. Two house rules fix it. Sit down when you are caught and rejoin at the next Simon says, so nobody is out for more than a few seconds. Or keep a count of catches instead of knocking anybody out, and the winner is whoever has the fewest at the end.
If you are keeping a count, the scoreboard is the page beside this one, and the countdown timer gives the round a hard end so the game finishes while it is still fun. For the same idea with prompts rather than commands, the jar of questions and the pictionary generator run the same way.
Nothing to install, nothing to sign up for
The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.
The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.
This page remembers your settings in your browser under pph.simon.bank, pph.simon.custom, pph.simon.pace and pph.simon.muted, and nowhere else. Clearing your site data for papercarnival.com removes it.
Questions
- Can I change how often Simon says it?
- Yes, from ten in a hundred up to every call. Seventy is the default, which is roughly what a good caller does: often enough to build the rhythm and rarely enough that the catch still works.
- Can it read the commands out loud?
- On a device that already has a voice installed, yes, and the voice is used on the device. Nothing is sent anywhere to be spoken, it is off until you turn it on, and the words are on screen whether the voice is on or not.
- Can I use my own commands?
- Yes. Type them one per line, up to eighty, and press Use my commands. They are kept in this browser between visits and they never travel in a link, so a set written for your own class stays yours.
- Does the sound give the answer away?
- No. The bell and the knock land at the same moment either way, and they come after the words are already on screen. A room that plays with sound on is playing the same game as a room that plays with it off.
- Will the screen turn off mid-game?
- Not while it is calling by itself. The page asks the device to hold the screen awake for as long as it is playing and lets go the moment you stop it, so a tablet at the front of a room does not go dark between commands.
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