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All the tools

Ten families, ninety-one tools. Printables you take away, tools you run at the table, and puzzles you play for their own sake. All free, no signup, no caps.

Printables

Make it, print it, take it to the table. Bingo, word searches, charades cards, hunts, crosswords and seating charts.

Pickers and random draws

Whose turn, which prize, what happens next: draws that settle it in front of everybody.

Cards and decks

Shuffle, deal and draw on the screen, from a standard pack or a deck you wrote yourself.

Party games

Prompts and referees for the games everybody already knows, with the scoring and the clock built in.

Buzzers and votes

Hidden votes cast on one passed-around device and turned face up for the whole table at once.

Trackers and meters

Teams, points, positions and prizes, big enough to read across a room.

Collect and unlock

Trays, sets, recipes, pieces, keys and locks, for games where gathering things is the point.

Timers and timed games

Countdowns and stopwatches you can start in one tap and read from the back of the room.

Tabletop and role-play

Dice you roll on the screen for the nights when the real ones are nowhere to be found.

Play

Puzzles for one person and one screen, with a fresh one every day and hundreds more on demand.

Ten families, three kinds of tool

The families above are about what you want to do: pick somebody, keep score, run a clock, roll dice, print something. Underneath them every tool is one of three kinds, and the kind decides how it behaves.

The printables are generators. You put in your words, names or numbers, and they hand back a proper PDF to print, with nothing held back and nothing stamped across it. Whatever you type stays on your device: it never reaches a server, which is why those pages load no advertising script; the only outside script on them is our host's cookieless visit counter.

The tools at the table are the opposite. Nothing is printed, and nothing needs to be prepared. You open one during the activity, on a phone propped against a jug or on a board at the front of a room, and it does one job well for as long as the game lasts.

The play section is neither. Those are puzzles rather than tools: one person, one screen, a new one every day, and a score worth coming back for. Nothing is printed and nothing is prepared.

One device, passed around

Every tool here that involves more than one person works on the single device in front of you. There are no rooms, no codes and no accounts, because there is no server behind the site for any of that to run through. The screen is the board: prop it up where everybody can see it, or pass it round the circle and let each person take their turn on it.

Looking for an occasion instead?

If you know the event rather than the tool, the occasions pages start you from a finished set for a birthday, a wedding, a classroom holiday or a baby shower. The articles cover how to actually run the games once you have printed them.