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Health bars
Hit points with a bar that changes colour as it drops. Damage, heal, and a boss bar if you need one.
Made by the PaperCarnival team · Updated
Add names in the Players tab. Everybody starts on 50 hit points.
Hit points each
Between 5 and 999. Changing it changes the bars but not what anybody has already lost.
A boss bar
One extra bar for whatever the party is fighting, on the same scale as everybody else.
Players
No players yet. Type a name and press Add.
Everybody gets a bar, in the order they are listed.
Names stay in this browser. They are never put in a link, and every tool with players reads the same list.
The three step sizes
Three buttons for damage and three for healing, on every row. Pick sizes that match the game rather than the page.
Sound
A knock on damage, a bell on healing and a thud when somebody goes down. The band beside each bar says the same thing in words, so nothing depends on hearing it or on telling the colours apart.
Z undo the last change
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The bookkeeping nobody enjoys
Every role-play and skirmish game has the same friction, and it is not the rules. It is five people writing numbers on scraps of paper, rubbing them out, and then disagreeing about whether the goblin hit for six or eight two turns ago. A bar on a screen in the middle of the table fixes it by being the only copy: one place the number lives, visible to everybody, changed by a tap.
The three step sizes matter more than they look. Most games do most of their damage in two or three sizes, and once those are on the buttons the arithmetic stops happening at all. Set them to whatever the game in front of you actually rolls rather than to the round numbers this page opens with.
If what you need is lives rather than hit points, the lives tracker counts hearts instead and is simpler for a party game. For points that go up rather than down, the scoreboard is the page, and the dice roller is what most tables put beside this one.
Kept in this browser under pph.hp.state, pph.hp.steps, pph.hp.muted and pph.players, and nowhere else. Accounts, printing, storage and what the page loads are answered on the FAQ.
Questions
- What do the bands mean?
- Healthy is three quarters and up, hurt is a quarter to three quarters, critical is anything below a quarter, and down is nothing left. The word sits beside every bar, so the state is readable without telling green from gold from red, and it is what the screen reader announces after each hit.
- Can I undo a hit?
- Yes. The last ten changes are kept and Undo, or the Z key, puts the most recent one back. It is the commonest mistake at a table, tapping damage onto the wrong row, and it should cost a tap rather than an argument about what the number was.
- How does the boss bar work?
- It is one extra bar with the same maximum as everybody else, added at the bottom. If you want a boss with phases, thresholds and its own behaviour, that is a bigger thing than a bar and it belongs in the tabletop family rather than here.
- Is anything saved between sessions?
- The current hit points, the three step sizes and whether the sound is on. They live in this browser and nowhere else, so a session interrupted halfway through a fight comes back as it was, and clearing your site data for this site removes it.
More from Trackers and meters
Energy meter
A meter per player that you top up, spend, or let drain on its own while the round is running.
OpenProgress track
A winding path of five to fifty spaces, a piece for every player, and a built-in die to move them.
OpenRound marker
The round and the phase in type you can read across a room, with your own phase names and a back step.
OpenEverything in Trackers and meters, and every family on the tools page.