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Energy meter
A meter per player that you top up, spend, or let drain on its own while the round runs.
Add names in the Players tab. Everybody gets a meter that starts full.
Players
No players yet. Type a name and press Add.
Everybody gets a meter from nothing to a hundred, in the order they are listed.
Names stay in this browser. They are never put in a link, and every tool with players reads the same list.
Which way it goes
How fast, a second
Between 1 and 20 a second. At twenty a full meter is gone in five seconds, which is a sprint rather than a round.
Alerts
A sound and a spoken line the first time each meter hits empty or full, once per meter rather than every second afterwards.
Sound
A bell when a meter fills and a thud when one empties. Both are announced in words as well, so nothing depends on hearing them.
Space start and pause the round
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A resource that moves while you are not looking
Most trackers only move when somebody taps them. This one can move on its own, which changes the kind of game you can run with it. Stamina that runs down while you are in the open. Oxygen in a diving game. A shield that recharges while nobody is hitting it. A budget of attention that empties over a lesson. The clock becomes a player, and the room has to decide what to spend before it is gone.
The rate is the whole design. At one a second a full meter lasts nearly two minutes, which is a round; at twenty it is gone in five seconds, which is a sprint. Set it to whatever makes a decision urgent without making it impossible, and remember that the pause button stops every meter at once so the game can be interrupted without anybody losing out.
Why it cannot drift
A meter that counts itself down every tick is wrong the moment the browser stops giving the page time, which happens as soon as the tab goes to the background or a phone locks. This one never counts. It remembers the level it started at and the moment it started, and works out the number from the clock every time it draws, so the answer after a minute in the background is the same as the answer after a minute in front of you.
What it deliberately does not do is drain while the page is shut. Only the levels are saved, never the fact that a round was running, so closing the tab is a pause. The screen is held awake while a round is going, because a phone that sleeps in the middle of a timed resource is a phone that has ended the round without asking.
A focus meter for a classroom
The classroom version turns the idea inside out: set it to fill rather than drain, one a second, and the meters become a visible reward for a quiet working stretch. Filling is better than draining here, because a bar that goes up is something to protect rather than something to panic about, and the alert when somebody reaches the top is a moment worth having.
The names come from the same shared list every tool here with players uses. If what you want is hit points that only move when something happens, the health bars are the page for that, and for a plain clock with nothing attached the countdown timer is quicker to open and reads from further away.
Nothing to install, nothing to sign up for
The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.
The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.
This page remembers your settings in your browser under pph.energy.state, pph.energy.rates and pph.energy.muted, and nowhere else. Clearing your site data for papercarnival.com removes it.
Player names are kept under pph.players so every tool with players reads the same list. They stay in this browser and never reach a link.
Questions
- Does it drift if I switch tabs?
- No. The level is worked out from the clock every time it is drawn, not counted up tick by tick, so a browser that stops giving the page time in a background tab comes back with the right number rather than one that stopped counting. It is the same approach the countdown timer uses.
- Does it keep draining while the page is closed?
- No. Only the levels are saved, never the fact that a round was running, so closing the tab halfway through leaves everybody exactly where they were. The screen is held awake while a round runs so a phone does not sleep mid-round.
- What do the alerts do?
- The first time each meter reaches empty or full you get a sound and a line in words. Once per meter, not once a second afterwards, so a room with six people running out at different times gets six announcements rather than a stream of them.
- Can I use it without the clock?
- Yes. Set it to by hand only and nothing moves on its own; the plus and minus buttons on each row are then the whole tool. That is the version to use for a resource that is spent rather than one that runs down with time.
More from Trackers and meters
Progress track
A winding path of five to fifty spaces, a piece for every player, and a built-in die to move them.
OpenRound marker
The round and the phase in type you can read across a room, with your own phase names and a back step.
OpenScore tokens
Points drawn as stacks of tokens, a tray for every player, with change made for you when a take needs it.
OpenEverything in Trackers and meters, and every family on the tools page.