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Score tokens

Points that look like tokens on the table: ones, fives, tens and twenty-fives, stacked per player.

Nobody playing yet

Add names in the Players tab. Everybody gets a tray, and you hand out tokens as the game goes on.

    Players

    No players yet. Type a name and press Add.

    Everybody gets a tray of their own, in the order they are listed.

    Names stay in this browser. They are never put in a link, and every tool with players reads the same list.

    R clear every stack

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    Why a stack beats a number

    A six year old who cannot yet compare 34 and 41 at a glance can tell you instantly which of two stacks is taller. That is the entire argument for physical counters in a family game, and it survives the move to a screen: the tray shows the shape of somebody's score before anybody has read the number beside it. The number is there too, because a score has to be exact when the game ends, but it is not what the room is looking at while the game is going on.

    Denominations add the second thing counters do: they make a score something you handle rather than something you announce. Giving somebody a twenty-five is an event. Watching your own pile of ones turn into one bigger token when it is tidied is satisfying in a way that watching a number tick over is not. These are counters for keeping score, nothing more: nothing is wagered here, nothing of value is won, and no money is involved anywhere on this site.

    The change problem, and why one is always a token

    Counters run into the same problem as real coins. Somebody holding a single twenty-five owes ten, and there is nothing in their tray that is ten. At a table you break the token at the bank; here the tool does it for you, rebuilding the tray as the fewest tokens that add up to what is left and saying out loud that change was made, so nobody thinks a token has vanished.

    That only works if the smallest token is a one, which is why every set here starts with one. With ones available, any amount can be built and any debt can be paid, so the tool is never stuck with a score it cannot represent. It is a small constraint that removes an entire category of stuck states, and it is the reason the values are chosen from ready-made sets rather than typed in.

    When to use the plain board instead

    Tokens are slower than numbers, and that is a real cost. A quiz with five teams and forty questions wants the scoreboard: type a number, move on. Use the trays when the scoring is occasional and worth making a moment of, or when the people playing are young enough that a visible quantity is worth more than an accurate one.

    For a score that is a position rather than a quantity, the progress track is the page, and for a resource that goes up and down all game rather than accumulating, the energy meter does that. Names come from the same shared list every tool here with players uses, and they never leave this browser.

    Nothing to install, nothing to sign up for

    The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.

    The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.

    This page remembers your settings in your browser under pph.tokens.state, pph.tokens.denoms and pph.tokens.muted, and nowhere else. Clearing your site data for papercarnival.com removes it.

    Player names are kept under pph.players so every tool with players reads the same list. They stay in this browser and never reach a link.

    Questions

    What are the four values?
    Ones, fives, tens and twenty-fives to start with, and three other sets are a tap away in the Tokens panel. Every set starts at one on purpose: that is what guarantees any amount can be made out of the tokens, so the tool is never stuck for change. Changing sets keeps everybody's total and rebuilds their tray out of the new tokens.
    How does the change work?
    Taking a value pays out of what somebody is already holding when it can. When it cannot, the tray is rebuilt as the fewest tokens that add up to what is left, which is the same as breaking a big token at the bank. Either way the total is always right, and the announcement says when change was made so nobody thinks a token has gone missing.
    What does the tidy button do?
    It swaps a tray of small tokens for the fewest tokens worth the same. It only appears when a tray could actually be tidied, so a tray of fifteen ones offers it and a tray holding a ten and a five does not. Nothing about the total changes, which is the point.
    Is this a scoreboard?
    It is a different way of showing the same thing. The plain numeric board is faster to read and faster to correct at the end of a long game. This one is better while a game is happening, because the size of a stack is something you take in without reading, which matters at a table where not everybody is comfortable with numbers yet.
    Are these gambling chips?
    No. They are counters for keeping score in a game, nothing is wagered, nothing of value is won, and no money is involved anywhere on this site. They are drawn as discs because a stack you can see is easier to read across a table than a number, not because they stand in for anything.

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