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Truth or dare

Names in a circle, a bottle that spins, and a truth or a dare from a bank you can trust with kids.

Add two players

Add everybody in the Players tab. Two is enough, a circle is better.

Players

No players yet. Type a name and press Add.

Two players is the minimum, and the bottle never picks the same seat it is pointing at.

Names stay in this browser. They are never put in a link, and every tool with players reads the same list.

Space spin · T truth · D dare

No signup · No accounts · Free forever

House rules for a game that stays kind

Truth or dare goes wrong in one predictable way: somebody at the table writes the dare, and it is aimed. Drawing from a set that was written before anybody sat down takes that out. Nobody can tailor a question to the person who has to answer it, and the worst the evening can produce is a silly voice or a story about a haircut.

The two rules worth saying out loud before you start are that anybody may pass, and that a pass costs nothing. Another one is a button here for exactly that reason, and the count of how many have been passed on is on screen so nobody has to keep track or feel watched doing it.

Sleepovers, youth groups and long car journeys

One phone in the middle of a circle is all this needs, which is what makes it work in a tent, in a hall or in the back of a car. Type the names once and the bottle points at a real person rather than at a space, so nobody has to remember whose turn it was after the fourth interruption.

The names come from the same shared list the secret role cards and the turn order use, so a group that plays a few things in a night types them once. If a dare needs a clock, the countdown timer is the page to put beside it, and the penalty wheel is the same idea for forfeits rather than questions.

What the grown-ups set is, and is not

The second set is labelled office-party level, never rude, and that is the whole of it. Chores nobody does, habits nobody admits to, the worst journey you have taken, an impression of somebody at the table. There is nothing about drinking in it, nothing about anybody's body, and nothing that asks somebody to do a thing they could be hurt doing.

It is never what the page opens with, and this is the important part: a link somebody sends you cannot turn it on. The share link carries the family set and stops there, so a page opened by a child opens family safe every time, whatever the person who sent it was playing.

Nothing to install, nothing to sign up for

The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.

The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.

This page remembers your settings in your browser under pph.tod.tier, pph.tod.custom and pph.tod.muted, and nowhere else. Clearing your site data for papercarnival.com removes it.

Player names are kept under pph.players so every tool with players reads the same list. They stay in this browser and never reach a link.

Questions

Is it safe for children?
The set it opens with is written for a classroom of nine-year-olds and is what you get every time the page loads. The dares are hop, sing, silly voices, impressions and compliments. Nothing involves food, heights, anybody's body, or anything a parent would have to unpick afterwards.
What is in the grown-ups set?
Office-party level and no further: chores, habits, embarrassing moments, travel and telling a story against yourself. Nothing about drinking, nothing about anybody's body, nothing anybody would regret in the morning. It is chosen on the device, never by a link.
Can I use my own truths and dares?
Yes, and you can replace one half without the other. Fill in the truths box and the dares stay ours; fill in both and the whole game is yours. They are kept in this browser and they never travel in a link.
Can the bottle be rigged?
No. The player is chosen first with the browser's secure random source, and the bottle is then turned so that it stops pointing at them. The spin is an animation of a result that has already happened, so nothing about how you press the button can change it.
Do prompts repeat?
Not until the set has been worked through. Every prompt that has come up this sitting is remembered and skipped, and when the last one has been used the page says so and starts the set again.

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Everything in Party games, and every family on the tools page.