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Forbidden words

Describe the word without saying the five below it. Timer, buzzer and team scores included.

Team 1 to play

Start the turn to turn the first card over.

120 cards left in the deck.

Team 10
Team 20

Which cards

Grown-ups: office-party level, never rude

Playing with 151 cards from Forbidden words for everybody. 0 of your own are saved here.

Write a card as the word, a colon, then the words to ban separated by commas. The answer itself is dropped if it turns up in its own list.

Space start or pause · N got it · B buzz

No signup · No accounts · Free forever

The rules, and the one that matters

One player describes the word at the top of the card while their team shouts guesses. They may not say the word itself, any of the five words under it, or any part of those words: no rhyming with them, no spelling them out, no first letters. Somebody from the other team watches the screen over their shoulder and presses buzz the moment a banned word slips out.

That monitor is the job that makes the game. Without one it collapses into an honour system nobody enforces, which is why the buzz button is the second big control on the stage rather than a setting somewhere. It is placed to be pressed by a person leaning in from the side.

In a language classroom

Banning the obvious words is what forces a learner off the obvious sentence. Describing a kettle without boil, tea, water, kitchen or hot means reaching for shape, purpose and comparison instead, which is exactly the vocabulary a lesson is trying to build. Write the cards from this week's list and the game becomes revision that nobody notices.

Turn the buzz penalty off for a class, set the turn to ninety seconds, and let the watching team call the forbidden words out loud rather than press anything. The point there is noticing the banned word, not the score.

Where it sits beside the rest

This is the talking game. The charades bowl is the acting one and the pictionary generator is the drawing one, and all three run the same way: a prompt only one person sees, a clock, and scores on the same screen. An evening that plays all three needs nothing but this device.

Taboo is a trademark of Hasbro, Inc. It is used here only to name the kind of word game this page runs. The cards, the sets and the wording are ours, nothing from anybody's box is reproduced, and PaperCarnival is independent and is not affiliated with, endorsed by or connected to Hasbro.

Nothing to install, nothing to sign up for

The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.

The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.

This page remembers your settings in your browser under pph.taboo.custom, pph.taboo.teams, pph.taboo.round and pph.taboo.muted, and nowhere else. Clearing your site data for papercarnival.com removes it.

Questions

Can I write my own cards?
Yes. One card per line, written as the word, a colon, then the words to ban separated by commas. Up to a hundred and twenty cards, kept in this browser between visits, and never put into a link.
What does the buzz button do?
It is for the monitor from the other team. Pressing it ends the card and, if penalties are on, takes a point off the team that said a forbidden word. Turn penalties off and a buzz simply moves the game on, which works better with children.
Is it safe for children?
The set it opens with is written for a classroom: everyday objects, animals, food, places and actions. The grown-ups set is behind a button that says what it is, it is never pre-selected, and a share link cannot open it.
How many people do you need?
Four is the minimum that works: two teams of two, so each team has somebody describing and somebody guessing while the other team watches for forbidden words. Any number above that plays fine in two to four teams.
Is this the boxed game?
No. It is the describe-a-word-without-saying-these-words format, which many games use. The cards here are ours, the sets are ours, and nothing in the box you may own is reproduced.

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