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Who goes first
Random, rotating, or last round's loser. A big reveal so nobody argues.
Nobody yet
Press the button
Add names in the Players tab, then draw. Nobody starts twice until everybody has started once.
Players
No players yet. Type a name and press Add.
Everybody on the list is in the draw, in the order shown when the rule is round the table.
Names stay in this browser. They are never put in a link, and every tool with players reads the same list.
How the starter is decided
Drawn at random, and nobody starts twice until everybody has started once.
Clear empties the hat and puts everybody back in it, which is what to press when a new game starts or somebody new sits down.
Sound
A click on every name the reveal passes through and a flourish when it settles. The result is announced in words as well, so nothing depends on hearing it.
Space draw a starter
No signup · No accounts · Free forever
The oldest argument at the table
Almost every game has a first-player rule and almost nobody uses it. The rule books are full of them: youngest starts, whoever last fed an animal, whoever most recently travelled by boat, the player wearing the most green. They exist because going first is worth something in most games, and because a table without a rule spends two minutes deciding before it spends an hour playing.
What the printed rules cannot do is remember. Over an evening of five games, going first tends to fall to whoever is quickest to claim it, and by the fourth game somebody has noticed. A hat that empties before it refills fixes that without anybody having to keep score: four players, four rounds, four different starters, and the tool holds the memory so the table does not have to.
Random, fair, and the difference between them
A plain random pick is not the same as a fair one. Rolling a die for the starter every round can genuinely hand the same person three rounds in a row, and although that is exactly what random means, it is not what anybody at the table wants from it. The no-repeats rule draws without replacement instead: your name comes out of the hat and stays out until everybody else's has come out too.
The screen shows you the hat as it empties. Names still waiting are outlined solid, names who have already started are outlined with a dashed line, and the line under the list counts down. When the hat is empty it says so, and the next draw begins a fresh set rather than quietly carrying on.
House rules, and the tools next door
If your table already has a rule it likes, the pick-by-hand setting keeps it: nothing is drawn, and tapping a name records who starts. It is the right setting for the classic "last round's loser goes first", which is a fine rule and one no tool can work out on its own.
For a role that somebody keeps for the whole round rather than a single question at the top of it, the leader token is the page next door, with a tally of who has led. For the full playing order dealt out as cards, the turn order cards do that in one go, and when the answer wants to be a spectacle rather than a card, the wheel is still the most satisfying way to pick a name out of a list.
Nothing to install, nothing to sign up for
The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.
The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.
This page remembers your settings in your browser under pph.first.state, pph.first.rule and pph.first.muted, and nowhere else. Clearing your site data for papercarnival.com removes it.
Player names are kept under pph.players so every tool with players reads the same list. They stay in this browser and never reach a link.
Questions
- What does no repeats mean?
- Everybody's name goes into a hat, a draw takes one out, and it does not go back until the hat is empty. With four players that means four draws give four different starters, and the fifth begins a fresh set. It is the difference between random and fair: a plain random pick can hand the same person three rounds in a row and there is no rule against it.
- What if somebody joins or leaves halfway through?
- A name added to the roster is in the next draw immediately, even if everybody else has already started, and a name removed stops taking up a place in the hat. Nothing has to be reset for either, though Clear is there if you would rather start the whole cycle again.
- How is this different from the leader token?
- The leader token is a role that somebody holds for the whole of a round: who reads, who decides, who moves the group's piece. This is one question asked at the top of a round and then forgotten. They are separate pages because they are used at different moments and the leader token keeps a tally, which a starter draw has no use for.
- Can I use our own house rule?
- Yes, with the pick-by-hand rule. Nothing is drawn, and tapping a name sets the starter, so whatever your table already does can drive it: last round's loser, the youngest, whoever lost the last argument, whoever made the tea. The screen just records the answer and shows it big.
- Is the draw actually random?
- It uses the browser's cryptographic random source, the same one behind the wheel and the dice, and the outcome is decided before the reveal starts rather than by where an animation happens to stop. The names flickering past are a replay of a decision already made.
More from Trackers and meters
Round modifiers
One rule a round, drawn from a party, classroom or board game set and left on screen until the next one.
OpenWeather modifier
Conditions that change as the game goes on, each one carrying its own rules, on a timer or each round.
OpenLives tracker
Hearts for every player or one shared pool, big enough to read across a room, out at zero.
OpenEverything in Trackers and meters, and every family on the tools page.