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Never have I ever
A statement at a time, family-safe by default. Ten fingers each, if you are playing that way.
124 of 124 statements left.
Which statements
Grown-ups: office-party level, never rude
Drawing from 124 statements in Kids and growing up. 0 of your own are saved here.
Ten fingers each
With fingers on, everybody starts with ten up and puts one down when a statement is true for them. At zero you are out.
Players
No players yet. Type a name and press Add.
Fingers mode needs at least one name. Without it the game is just the statements.
Names stay in this browser. They are never put in a link, and every tool with players reads the same list.
Space draw a statement · N start the set again
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The icebreaker that works because nobody wrote it
Never have I ever goes wrong in one predictable way. Somebody at the table thinks of the statement, and it is aimed at a person in the room. Drawing from a set written before anybody sat down takes that out entirely: nobody can tailor a statement to whoever has to answer it, and the worst the evening can produce is an argument about pineapple on a pizza.
It is also the fastest way into a room of people who do not know each other yet. There is no turn order to explain, no equipment, and no losing until somebody chooses to play with fingers. One statement is read out, everybody answers at once by putting a finger down or not, and the group has learnt six things about each other before anybody has introduced themselves properly.
Seven sets, and how to pick one
Four sets are family safe: growing up, school days, food and the kitchen, and travel and days out. School days is the one to reach for in a classroom, because every statement in it happened in a corridor or a lunch queue and nobody is left out for not having been anywhere. Travel is the one for a long journey, which is a reliably funny place to be asked whether you have ever argued with a satnav.
The three grown-ups sets sit behind a button and are labelled with their ceiling, office-party level and never rude. Work and life, screens and gadgets, and small embarrassments. They are cheekier, and that is all they are: the worst admission in any of them is that you have waved at somebody who was waving at the person behind you.
Keeping it kind, and the ten fingers rule
Two rules said out loud before you start are worth more than any set of statements. Anybody may decline to answer, and nobody is asked to explain a finger they put down. The game is funny because of what people volunteer, not because of what the group can extract, and a host who says so at the beginning gets a better evening out of it.
Fingers mode is optional and off until you turn it on. The names come from the same shared list the truth or dare bottle and the turn order cards use, so a group that plays a few things in one night types them once. If you would rather score the evening properly, the scoreboard is the page for it, and the jar of questions is the same idea with a question to answer instead of a statement to admit to.
Nothing to install, nothing to sign up for
The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.
The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.
This page remembers your settings in your browser under pph.nhie.tier, pph.nhie.custom and pph.nhie.fingers, and nowhere else. Clearing your site data for papercarnival.com removes it.
Player names are kept under pph.players so every tool with players reads the same list. They stay in this browser and never reach a link.
Questions
- Is this suitable for children?
- The four sets it opens with are written for a classroom of nine-year-olds: growing up, school, food and travel. They are about burnt toast, lost jumpers and long car journeys. The grown-ups sets are behind a button, are never what the page opens with, and cannot be turned on by a link somebody sends.
- Do statements repeat?
- Not until the set is finished. Each statement is drawn out of the set and not put back, so a hundred and twenty statements means a hundred and twenty different ones before anything comes round again. The counter on the stage tells you how many are left, and Start the set again puts them all back.
- How does fingers mode work?
- Everybody starts with ten fingers up. Read the statement, and anybody it is true for puts one down. The screen keeps the count for each person so nobody has to hold their hands up all evening, and at zero that player is out. You can turn it off and simply read the statements instead.
- Can I write my own statements?
- Yes. Type them one per line in the Statements tab and press Use my statements, and the set becomes yours. They are kept in this browser, they replace ours entirely, and they never travel in a share link.
- What is in the grown-ups sets?
- Office-party level and no further: work, screens and gadgets, and the small embarrassments everybody collects. There is nothing about drinking in them, nothing about anybody's body, and nothing anybody would regret in the morning.
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