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Telephone
Type a sentence, pass the phone, read it for a few seconds, type what you remember. Then see how it changed.
A sentence, passed down a line of people.
Add at least 3 names in the Players tab. The order they are in is the order the device goes round.
Players
No players yet. Type a name and press Add.
Three is the shortest line worth playing, and the order here is the order the device goes round.
Names stay in this browser. They are never put in a link, and every tool with players reads the same list.
How long the message shows
Between 3 and 20 seconds. Shorter is funnier and much harder.
The original sentence
Nobody sees the first sentence again until everybody has had a turn.
Space take the device and hide the message · Enter pass it on
No signup · No accounts · Free forever
The oldest party game, with the referee built in
Whispering down a line has one weakness: nobody can prove what was actually said. Half the argument at the end is about whether the fourth person mangled it or the fifth misheard it, and there is no way to settle it. Typing each step keeps a record of every version while the game runs, so the reveal shows exactly where the sentence turned, and the room can see which link in the chain did it.
It also removes the part nobody enjoys, which is being the person who did not hear it. Everybody gets the same few seconds with the same words in front of them in the same size. What changes after that is memory, and memory is the game.
Why nothing you type is kept
The sentences never leave the page. They are not written into your browser's storage, they are not sent to a server, because there is no server, and they are never put into a share link. Stop the game or close the tab and they are gone. That is deliberate: this is the one tool here where a group types whatever it finds funny at eleven at night, and the only safe place for that is nowhere.
The one thing the page does remember is how many seconds the message shows for, because it is a setting rather than something you wrote. The names come from the same shared list every tool with players uses, and they stay in this browser too. A share link carries the seconds and nothing else at all.
Running it with a class, or with a big group
In a classroom this is a listening and memory exercise that children will ask to repeat, and it is a good one for a language lesson because the words that survive are the ones that have been properly learnt. Three or four short rounds beat one long one, and a sentence of six to eight words is the sweet spot: long enough to lose something, short enough that the last person still has a sentence.
With more than a dozen people, split into two lines and race them, then compare the two endings. The drawing variant needs paper rather than a phone, and the whiteboard is the page for that half of it. For the spoken version, where nobody types at all and the screen only names the next pair, the whispers referee is the one to open instead. For the same group in a different mood, the charades bowl and pictionary are next door.
Nothing to install, nothing to sign up for
The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.
The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.
It works on the one device in front of you, passed around or propped where everybody can see it. There are no rooms, no codes and no accounts, because there is no server behind this site for any of that to run through.
This page remembers your settings in your browser under pph.telephone.rules, and nowhere else. Clearing your site data for papercarnival.com removes it.
Player names are kept under pph.players so every tool with players reads the same list. They stay in this browser and never reach a link.
Questions
- Is anything I type uploaded?
- No. The sentences live in the page while the game is running and are gone the moment you stop it or close the tab. They are not saved in your browser, they are not sent anywhere, and they are never put into a share link. The only thing this page remembers is how many seconds the message shows for.
- How long is the message shown?
- Eight seconds by default, and you can set anything from three to twenty in the Rules tab. Whoever is reading can also hide it early once they have got it. Shorter is much harder and much funnier, and three seconds turns a short sentence into a completely different one by the fourth person.
- How many people do I need?
- Three is the shortest line worth playing. There is no upper limit beyond how long people will wait for a phone to reach them, which in practice is about a dozen. The order in the Players tab is the order the device goes round, and there is a shuffle button there if you want it random.
- Is there a drawing version?
- Not here. The drawing variant, where the message alternates between a sentence and a picture, needs a drawing surface per person and this is one device. The whiteboard is the page for drawing, and the two work well side by side if you want to run the drawing version on paper.
- What do the marked words mean?
- At the end every step is shown under the name of whoever typed it, with the words that are new compared with the step before marked. A word that moved but survived is not marked, so an inserted word does not make the whole rest of the sentence look wrong.
More from Party games
Whispers referee
Nobody types. The screen names the next pair, counts the pass, and reveals the starting phrase at the end.
OpenWhiteboard
A simple drawing board with pen, highlighter and eraser, saved in your browser and downloadable as a PNG.
OpenPictionary words
Random words to draw with a hidden peek, a round timer and team scores, all on one screen.
OpenEverything in Party games, and every family on the tools page.