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Whispers
Nobody types. The screen names the next pair, counts the pass, and reveals the starting phrase at the end.
Made by the PaperCarnival team · Updated
Nobody types. The screen keeps the order.
Add at least 3 names in the Players tab. The order they are in is the order the whisper travels.
Players
No players yet. Type a name and press Add.
Three is the shortest line worth whispering down, and the order here is the order it travels.
Names stay in this browser. They are never put in a link, and every tool with players reads the same list.
Seconds for each pass
Between 5 and 30 seconds. The clock is a nudge, not a rule: the screen waits for Next either way.
Which phrases
Used instead of the bank when a round starts. It is never saved and never put in a link, so it is gone when you close the tab.
Sound
A click on each pass and a bell at the end of the line. Quiet enough to whisper over, and everything is on screen as well.
Space next pass and reveal · N next pass
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The spoken game, refereed
The game itself needs nothing but a line of people. What it does need, every single time, is somebody to remember whose turn it is, to stop the second person repeating it four times, and to know what the phrase was at the start. That is all this page does. It names the pair, counts the pass and keeps the original out of sight until the end.
Nothing is typed and nothing is heard by the device. The phrase goes to the first person only, on screen, and after that the game happens entirely in the room. If you want the version where each person types what they remember, that is the telephone game next door, and it keeps a record of every step so you can see exactly where the sentence turned.
Kept in this browser under pph.whispers.rules, pph.whispers.muted and pph.players, and nowhere else. Accounts, printing, storage and what the page loads are answered on the FAQ.
Questions
- How is this different from the telephone game?
- Nobody types here. The whisper is spoken, exactly as the playground version is, and the screen only referees: it names the pair whose turn it is, counts the pass down, and holds the starting phrase back until the end. The telephone game is the typed version, where each person reads the last message and types what they remember.
- Is the phrase I type saved?
- No. A phrase you type is used for that round and is gone when you close the tab. It is not kept in your browser and it is never put into a share link. The only things this page remembers are how many seconds a pass gets and which set of phrases you chose.
- How many people do I need?
- Three at the least. Four people make three whispers, five make four, and so on, which is the number shown on the stage. There is no upper limit, and the longer the line the better the ending.
- What is the countdown for?
- It is a nudge rather than a rule. Ten seconds is enough to whisper one sentence once, and the clock stops people repeating it, which is the commonest way this game gets boring. The round waits for the Next button either way, so a slow pass is not punished.
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