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Buzzer
Split the screen into zones for a tablet, or give every player a key on a laptop. First press locks everyone else out.
How many buzzers
Players
No players yet. Type a name and press Add.
Names stay in this browser. They are never put in a link, and every tool with players reads the same list.
How players buzz in
The screen is split into zones. Put the tablet in the middle and everybody keeps a finger over their own.
Going too early
Pressing before the round is armed puts that player out until the next round.
Space arms the round, N is the next round, R clears the scores.
Sound
Each buzzer has its own pitch, so a room can hear which one went first as well as see it. The winner is always named on screen.
Settling who was first
Every quiz night reaches the same argument: two people shout at the same time and the room splits over which of them was first. A buzzer settles it because the screen is not on anybody's side. The first press after the round is armed takes it, everything after that is refused, and the winner is shown with the time it took.
Arming matters as much as the press. Read the question, arm the round when you finish reading, and a team that jumps in early is out for that round rather than rewarded for guessing when you would stop talking. If that is too strict for your table, turn it off and an early press just does nothing.
A tablet in the middle, or a key each
Zones are for a tablet or a phone on the table: the screen splits into two to eight coloured blocks, everybody keeps a finger over their own, and the first finger down wins. It is the closest thing to a real buzzer box that does not need a box.
Keys are for a laptop. Each player is given a key at opposite ends of the keyboard, shown on their own zone, and the same rule applies to the first key down. Name everybody in the Players tab and the zones take their names, which comes from the same roster the deck shuffler and the lives tracker read.
Running the quiz around it
The buzzer keeps a tally of who won each round, which is enough for a short game. For a full quiz night put the scoreboard on a second screen or take the points across at the end of each round, and use the countdown timer for the thinking time after somebody buzzes in.
The screen stays awake while a round is armed, so a tablet sitting on the table does not dim at the moment it matters. Each buzzer has its own pitch, and the winner is named on screen at the same time, so the room can hear it and read it.
Nothing to install, nothing to sign up for
The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.
The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.
It works on the one device in front of you, passed around or propped where everybody can see it. There are no rooms, no codes and no accounts, because there is no server behind this site for any of that to run through.
This page remembers your settings in your browser under pph.buzzer.mode, pph.buzzer.zones, pph.buzzer.falsestart and pph.buzzer.muted, and nowhere else. Clearing your site data for papercarnival.com removes it.
Player names are kept under pph.players so every tool with players reads the same list. They stay in this browser and never reach a link.
Questions
- How does it know who was first?
- The first press after the round is armed wins, and every press after that is refused rather than queued. The winner is shown with the time in milliseconds from the moment you armed the round, so a close call is settled by a number rather than by whoever shouted.
- Can players buzz in from their own phones?
- No, and that is deliberate. There are no rooms and no accounts here, because there is no server behind this site. One device is the buzzer: a tablet in the middle of the table with a zone each, or a laptop with a key each.
- What happens if somebody presses too early?
- By default they are out for that round and their zone says so, which is what stops a team pressing on the first three words of every question. You can turn that off in the Mode tab and early presses are simply ignored instead.
- How many players can it take?
- Up to eight, which is the point at which a tablet stops having a zone big enough to hit. In keys mode each player gets one of eight keys, shown on their zone.
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