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Lives

Hearts big enough to see across the room. Lose one, gain one, out at zero.

Add some players

Add players in the Players tab and each one gets 3 lives.

Lives each

One pool or one each

Every player has their own lives and goes out at zero.

Players

No players yet. Type a name and press Add.

Add at least one player and their lives appear on the board.

Names stay in this browser. They are never put in a link, and every tool with players reads the same list.

The bit of the game nobody wants to do

Elimination games run on a number everybody has to remember, and somebody always remembers it differently. Three lives each sounds simple until the fourth round, when one player is certain they had two left and the rest of the table is certain they had one.

Hearts on a screen in the middle of the table end that. Every change is a button press anybody can see, the count is in the open, and out is written next to the name rather than argued about. It works for musical statues, quiz knockouts, card games with three lives, and any playground game that runs until one person is left.

A light touch in a classroom

The same board works for a class team game where a table loses a heart for calling out, as long as the hearts come back. The plus button is there precisely so a lost life is not permanent, and a shared pool means the whole class is on the same side rather than watching one table lose.

Put it on the board in full screen and pair it with the countdown timer for the round and the scoreboard for points that do not run out. The bag of tokens picks who answers next without anybody calling a name.

Big enough to read across a room

Full screen makes the hearts and names as large as the device allows, which is the point: a tracker nobody can read from the back is a tracker one person ends up narrating. The colour is never the only signal either, because every row also says the count in words and marks a player as out.

A life lost, a life gained and going out make three different sounds, and every one of them is written on the board at the same moment, so the game works with the sound off and works for somebody who cannot see the screen.

Nothing to install, nothing to sign up for

The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.

The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.

It works on the one device in front of you, passed around or propped where everybody can see it. There are no rooms, no codes and no accounts, because there is no server behind this site for any of that to run through.

This page remembers your settings in your browser under pph.lives.state, pph.lives.start, pph.lives.mode and pph.lives.muted, and nowhere else. Clearing your site data for papercarnival.com removes it.

Player names are kept under pph.players so every tool with players reads the same list. They stay in this browser and never reach a link.

Questions

Can the whole table share one set of lives?
Yes. Switch to a shared pool and there is one row of hearts for everybody, which is how most co-operative games work: the group fails together or not at all.
Can somebody come back after they are out?
Yes. Out is a state, not an ending: press the plus and they are back in with one life. Nothing about the board stops you, because plenty of games hand lives back.
Does the board survive a refresh?
Yes. The hearts are written into this browser after every change, so a reload or a closed tab does not lose the game. Reset all puts everybody back to full.
Where do the names come from?
The shared roster, which you type once and every tool with players reads. The names stay in this browser and are never put into a link.

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