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Progress track

Spaces from start to finish, a piece per player, move by steps or by a roll. First to the end wins.

Made by the PaperCarnival team · Updated

20 spaces, nobody playing yet

Add names in the Players tab. Everybody gets a piece on the start line, and takes it in turns to roll.

    How long the track is

    Between 5 and 50 spaces. Ten is a warm-up, twenty is a school lesson, fifty is an afternoon.

    Labelled spaces

    Or write your own

    One line per space, up to 60 of them, used in place of the set above. A line that reads exactly "Move forward two spaces." or "Move back two spaces." is carried out for you. Everything else is read out and the table does it.

    Space roll and move · R new game

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    Turning a lesson into a board game

    The oldest trick in a classroom is to put a path on the wall and let the class move along it. What makes it work is not the path, it is that progress is visible: everybody can see how far the group has come and how far is left, which is the thing a list of ticks never manages. A track of twenty spaces covers a lesson, and a question answered is a space moved.

    This is the one to use when landing somewhere should mean something: the spaces are labelled and the path has an end. For a loop with laps and a running order instead, the race track counts distance rather than position. When what you want is a number rather than a place, the scoreboard is faster to read and easier to correct, and for hit points that go up and down all game the health bars say their band in words.

    Kept in this browser under pph.track.state, pph.track.labels, pph.track.muted and pph.players, and nowhere else. Accounts, printing, storage and what the page loads are answered on the FAQ.

    Questions

    Do I need real dice?
    No. The Roll and move button rolls a six-sided die for whoever is up next and moves their piece for them. It uses the browser's cryptographic random source, the same one behind the dice roller and the wheel, so it is as fair as a die on a table and a good deal harder to lose under the sofa. If you would rather use your own dice, move pieces with the plus and minus buttons instead and ignore the roll.
    What do the labelled spaces do?
    Every third space carries a line, either from the ready-made set of board spaces or from your own list. When somebody lands on one it appears under the die and is read out. Two of them move your piece for you, the ones that say move forward or move back a number of spaces. Everything else is an instruction for the table: miss a turn, swap places, answer a question. The screen says it, the room does it.
    Can I write my own spaces?
    Yes. The Track tab has a box for your own lines, one per line, up to sixty of them, and they replace the ready-made set entirely. Spelling words, times tables, questions about a book, forfeits for a party: anything short enough to read from across the room. What you type stays in this browser and is never put into a link.
    Does it remember the game if I close the tab?
    Yes. The track length, where every piece is and whose turn it is are all kept in this browser, so a game survives a refresh, a locked phone or a closed tab. Nothing is uploaded and nothing is tied to an account. Clearing your site data for papercarnival.com clears the board.
    How many people can play?
    Up to thirty, which is a class rather than a family, though a board that wide gets busy to look at. Pieces are drawn in their player colour with the first two letters of the name, and the list under the board always spells out who is on which space in full.

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    Everything in Trackers and meters, and every family on the tools page.