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Round marker
Round 3 of 10, phase two of three. Advance with one tap and never lose count.
Round 1
Draw
Draw, 1 of 3
- Draw
- Play
- Score
How many rounds
Up to 99. No end is the default, because most games run until somebody wins rather than for a set number of rounds.
Phases in a round
One per line, up to 8. Leave the box empty and the marker counts plain rounds with no phases in them.
Sound
A knock on every step and a flourish when the last round ends. Both are announced in words as well.
Space next phase · N next round · Z back
No signup · No accounts · Free forever
Keeping a structured game on its rails
Any game with a fixed shape to its rounds eventually produces the same question: did we do the upkeep? A round of three or four phases is easy to follow for the first ten minutes and easy to lose by the fortieth, particularly if somebody goes to answer the door halfway through. The cost is rarely the rule itself, it is the argument about whether the rule already happened.
A marker in the middle of the table solves it by being the only thing anybody has to agree on. One tap moves the game on one step, the phase name is the biggest thing on the screen, and the strip underneath shows the last dozen steps, so a table that has genuinely lost its place can find it again in a second rather than rebuilding the round from memory.
Station rotations in a classroom
The classroom version is a carousel: four groups, four stations, and a signal every eight minutes. Name the stations as the phases, set the total to the number of rotations, and the front of the room shows which station everybody is on and how many are left. A group that arrives late can look up rather than ask, which is worth more than it sounds when the room is loud.
It works the same way for a lesson with a fixed shape: starter, input, practice, review. Naming the phases out loud at the start and leaving them on screen means a class knows what is coming, and the marker reaching the end is a cleaner finish than a teacher announcing one.
The one tracker with nobody in it
Almost everything else in this family needs names before it does anything. This one does not: it tracks the game rather than the people, so it is useful the moment it loads. That makes it the right thing to leave on a second screen or a spare phone propped at the front, running alongside whichever tool the players are actually touching.
The obvious companions: the leader token for whose round it is, the countdown timer when a phase should have a length as well as a name, and the scoreboard for what the rounds are actually worth. None of them talk to each other, which is deliberate: they are separate pages you open side by side, not one tool pretending to run your whole evening.
Nothing to install, nothing to sign up for
The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.
The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.
This page remembers your settings in your browser under pph.round.state, pph.round.phases and pph.round.muted, and nowhere else. Clearing your site data for papercarnival.com removes it.
Questions
- What are the phases for?
- Games with a shape to each round: draw, play, score. Upkeep, action, cleanup. Read, discuss, write. Type the names one per line and the marker walks them in order, starting the next round when it runs off the end. Leave the box empty and it counts plain rounds instead, which is all a lot of games need.
- Do I have to set a number of rounds?
- No, and by default there is not one. Most games run until somebody wins, so the marker just counts upwards. Set a total and it names the last round while you are in it and says the game is over when you step past it, which is the part people forget in a game with a fixed length.
- What happens if I tap too many times?
- Back steps one phase at a time and crosses back into the previous round when it reaches the beginning of one, so it undoes exactly what the last tap did. It stops at the very first phase of round one rather than going negative.
- Does it remember where we were?
- Yes. The round, the phase, the total and your phase names are all kept in this browser, so a game survives a refresh, a locked phone or a closed tab. Nothing is uploaded, and a share link carries the number of rounds but never the names you typed.
- Can I use it without any players?
- Yes. This is the one tracker here with no player list at all. It counts the game, not the people, so there is nothing to type in before it is useful.
More from Trackers and meters
Score tokens
Points drawn as stacks of tokens, a tray for every player, with change made for you when a take needs it.
OpenPower-up tokens
Give everybody a few abilities with a limited number of uses, and a token that flips face down when it is spent.
OpenScoreboard
Teams, points, positions and prizes, big enough to read across the room and saved through a refresh.
OpenEverything in Trackers and meters, and every family on the tools page.