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Raffle drum
Numbered tickets or names, a drum that actually turns, and a winners list for the noticeboard.
100 tickets in the drum
What is in the drum
100 tickets, 1 to 100.
How many to draw
After a win
A ticket that has won is out of the drum, so nobody wins twice.
Sound
The drum rumbles while it turns and there is a fanfare for the winner. The number is always read out on screen as well.
Drawing in front of a room
A school fair raffle is not really about randomness. It is about the room watching the draw happen: the drum turning, the pause, the number read out. A list of winners produced in an office afterwards is a perfectly fair draw that nobody enjoys and everybody wonders about.
So put this on the big screen, set the range to the tickets you actually sold, and turn the drum where everybody can see it. The winners stay on screen in draw order, which is what you need for the noticeboard and for the person who arrives ten minutes late.
Tickets you sold, or names you have
For a ticketed raffle, set the range to the numbers on the stubs: one to two hundred, or fifty to ninety-nine if that is the book you sold from. Every number in the range is in the drum once, which is the bit a shuffled spreadsheet gets wrong when somebody sells the same number twice.
For a club or a classroom, switch to names and everybody in the roster gets one ticket. That roster is the same one the hat draw and the lives tracker use, so a group that plays a few things types its names once.
Several prizes, and nobody twice
Most raffles have a first, a second and a third prize, and most of them also have a rule that one person cannot take all three. Taking the winner out is on by default for exactly that reason, and the drum counts down so the room can see the odds improving.
Turn it off when a ticket should stay in, which is how a spot prize or a door prize usually works. If the draw is a name rather than a ticket and you want the spectacle instead, the wheel does the same job with a pointer.
Nothing to install, nothing to sign up for
The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.
The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.
There are no stakes here. Nothing is wagered, nothing of value is won, and the draw is a party mechanic, not a lottery.
This page remembers your settings in your browser under pph.raffle.range, pph.raffle.mode, pph.raffle.count, pph.raffle.remove and pph.raffle.muted, and nowhere else. Clearing your site data for papercarnival.com removes it.
Questions
- Is the draw fair?
- Every ticket in the range is in the drum exactly once, and the winner is picked with the browser's cryptographic random number generator before the drum starts turning. The turn is a replay of a draw that has already happened.
- Can I draw several winners?
- Up to ten at a time, and as many rounds as you like. With winners taken out, nobody can win twice; turn that off and a ticket can come up again.
- Can I draw names instead of numbers?
- Yes. Switch the drum to names and everybody in the roster gets one ticket. The names stay in this browser and are never put into a link.
- Is this gambling?
- No. There are no stakes, nothing of value is won here and no money is involved. It draws a number for a school fair or a club prize, which is a party mechanic and not a lottery.
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