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Race track

An oval track, a piece per player, laps and positions updated as they move.

20 spaces, 3 laps

Add names in the Players tab. Everybody lines up at the start and takes it in turns to roll.

    Spaces in a lap

    Between 20 and 60 spaces round the oval. Twenty keeps the whole track readable on a phone.

    Laps to win

    One to 5. Three laps of twenty is sixty spaces, which is about ten minutes with four players and a die.

    Space roll and move · R new race

    No signup · No accounts · Free forever

    A race anything can be the fuel for

    A track with laps on it is the oldest motivation device there is, and it works because it answers two questions at once: how far have I got, and who is ahead of me. Roll the die and it is a board game. Ignore the die and it is a chart: a space for every page read, every length swum, every set of ten sums finished, every day somebody remembered their kit. Because the buttons move any car by one or five at a time, the rule for earning a space is entirely yours and the screen never needs to know it.

    A classroom reading race is the version this gets used for most. Twenty spaces to a lap and three laps is sixty spaces, which is a term at a chapter a night, and the oval is the part that makes it work: the cars stay close together on screen instead of stretching into a line where the child at the back can see exactly how far back they are.

    Why a dead heat stays a dead heat

    Two cars can reach the finish on the same distance, and when they do the banner says photo finish and names both. It would be easy to break the tie on roster order or on who moved last, and it would also be a decision the screen has no business making. The same rule runs the whole way down the field: level cars share a place and the next place is skipped, so four players with two of them level read first, second, second, fourth.

    Everything the tool says out loud follows the same principle. The live announcement names the lap, the space and the roll, so somebody who cannot see the oval still knows where they are, and the finish is announced as words rather than left to a colour on a chequered band.

    Race track or progress track

    The progress track is a path from a start to an end, with labelled spaces that do something when you land on them. This one is a loop with no labels at all and a lap counter instead, so it suits a long run at the same thing rather than a journey with events along the way. Pick the progress track when landing somewhere should matter, and the race track when the only thing that matters is distance.

    For points rather than positions, the scoreboard is the faster page, and for a countdown to run the race against, the countdown timer reads from across a room. Names come from the same shared list every tool here with players uses, and they stay in this browser.

    Nothing to install, nothing to sign up for

    The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.

    The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.

    This page remembers your settings in your browser under pph.race.state, pph.race.rules and pph.race.muted, and nowhere else. Clearing your site data for papercarnival.com removes it.

    Player names are kept under pph.players so every tool with players reads the same list. They stay in this browser and never reach a link.

    Questions

    How do the laps work?
    The track counts total distance, not the space you are standing on, and the lap is worked back out of it. On a twenty space oval, a car that has gone twenty five spaces is on lap two, space five. That is why laps cannot drift: there is one number behind everything, and the lap and the position on the oval are both read off it.
    What happens if two cars cross together?
    It says photo finish and names everybody who crossed, and it does not pick a winner. A race where two pieces are level has no second place either, so the running order shares a position and skips the next one, the way a real results sheet does. Deciding a dead heat is the table's job and any rule the screen invented would be the wrong one.
    Do I have to use the die?
    No. Every car has minus one, plus one and plus five buttons, so a lap can be awarded for anything at all: a page read, a question answered, a length swum, a round won at something else entirely. The die is there for when the game is the race itself.
    Does it remember the race if I close the tab?
    Yes. The track, the laps and how far every car has gone are kept in this browser, so a race survives a refresh or a locked phone. Nothing is uploaded, and a share link carries only the size of the track, never the names or the positions.
    What happens if I make the track shorter mid-race?
    Everybody who was past the new finish line is brought back to it rather than left floating off the end of the board. It is worth doing before the race starts rather than during it, because shortening a track can hand somebody an instant win.

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