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Round events

Start a round and a modifier lands: whisper only, left hand only, double points. It stays on screen until the next round.

44 modifiers ready

No round yet

Press the button and the round gets a rule.

44 of 44 still to come.

Which set

Or write your own

One per line, up to 60. Yours replace the ready-made set entirely, stay in this browser, and are never put into a link.

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One rule is enough to change a whole game

The fourth round of anything is where a game starts to sag. Everybody knows the rules, the surprise has gone, and the people who are good at it are still good at it. A single rule laid over the round fixes both halves of that at once: it is new, and it takes away whatever the strong players were relying on. Answers sung rather than spoken makes a vocabulary game into something else entirely, and it costs nothing to try.

The rule has to stay visible, which is the whole reason this is a page rather than a shuffle of paper. A modifier read out once is a modifier three people have forgotten by the second turn, and then it is a source of argument rather than fun. Here it sits on the screen for the length of the round, big enough to settle the question from across the table.

Three sets, written for three different rooms

The party set is for games with answers and points, and it leans on silliness: whispering, one hand, everything sung, every answer starting with the same letter. The classroom set is written for groups and a teacher, so it is about how the answer is given rather than how loud it is: written down before it is said, one question to another group, a reason attached, the quietest group first.

The board game set is about turns and pieces: reversed order, no trades, roll twice and take the lower, the player in last place going first and last. It is written to be safe to apply to a game you did not design, which is harder than it sounds and is why none of them change what anything is worth by more than a factor of two.

Writing your own, and what it sits beside

The box takes up to sixty lines of your own, and it is worth ten minutes the first time. Modifiers written for the game you actually play are far better than general ones, because they can name the pieces and the phases. Keep them short enough to read in one glance and avoid anything that needs a ruling, since the screen cannot make one.

For surprises that land when you decide rather than every round, the event deck is the page. For the round and phase count on its own, the round marker does that with no deck at all, and the two work well side by side on separate screens. A penalty for one player rather than a rule for everybody is the penalty wheel.

Nothing to install, nothing to sign up for

The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.

The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.

This page remembers your settings in your browser under pph.roundmod.state, pph.roundmod.custom and pph.roundmod.muted, and nowhere else. Clearing your site data for papercarnival.com removes it.

Questions

How is this different from the event deck?
The event deck fires when you decide something should happen, and the card is read out and gone. This draws one modifier at the start of every round, and it stays on screen for the whole round because it is a rule everybody is playing under, not a thing that just occurred. Use the event deck for surprises and this for structure.
Can I write my own modifiers?
Yes, up to sixty of them, one per line. They replace the ready-made set entirely while there are any in the box, and emptying the box goes back to whichever set is selected. What you type stays in this browser and is never put into a link, which is why a shared link to your own set opens on a ready-made one.
Will the same modifier come up twice?
Not until every other one has been used. The deck is dealt without replacement, the line under the card counts down how many are left, and when the last one goes the whole set is shuffled back together and the screen says so rather than quietly starting again.
What are the three sets for?
Party modifiers are for games with answers and points: no talking, answers sung, half points. Classroom modifiers are written for groups and a teacher: hands up only, written answers first, one question to another group. Board game modifiers are about turns and pieces: reversed order, no trades, roll twice and take the lower.
Does it remember where we were?
Yes. The round number, the modifier in play and everything already drawn are kept in this browser, so a reload does not deal a modifier you have already had. Nothing is uploaded and nothing is tied to an account.

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