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Penalty wheel

The loser spins. The wheel picks the forfeit. Your penalties or ours, family-safe by default.

40 penalties on the wheel
Miss your next turn.Go back three spaces.Swap places with the player on your…Give one point to the player with th…Answer the next question in a silly…Stand up for the next two turns.Say everything backwards until your…Let the player on your right choose…Hum instead of speaking for one roun…Take the longest route on your next…Draw your next answer instead of say…Play your next turn with one hand be…Give a compliment to every player be…Start the next round last.Wear something on your head until yo…Count to ten out loud before your ne…Swap scores with nobody, but lose tw…Sit on your hands until somebody els…Let another player answer for you on…Do ten star jumps before your next t…Say a tongue twister before every tu…Give your next turn to the player wh…Take one point off your score.Tell everybody a fact about yourself…Speak only in questions for one roun…Move to a different seat.Name three animals before you may pl…Spin around once before your next tu…Let the youngest player decide your…Skip the next bonus you win.Play the next round as a team with t…Give one of your cards or tokens awa…Pause for a count of five before eve…Do your next turn with your eyes clo…Say sorry to the board before your n…Take the penalty card and read it al…Applaud the next player who scores.Balance something on your head for o…Let somebody else shuffle for you.Lose your next bonus roll.

Spin for a forfeit

Which penalties

Grown-ups: office-party level, never rude

The wheel has 40 penalties from Penalties for everybody. 0 of your own are saved here.

Space spin the wheel

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Forfeits that stay fun

A forfeit works when everybody would be happy to get it. The moment somebody invents one on the spot, it is aimed at a person rather than drawn by a wheel, and the room can feel the difference. Putting the list up before anybody loses takes the sting out: the wheel decides, the wheel is the same for everybody, and the worst that can happen is a silly voice for a round.

The set the page opens with is written that way on purpose. Hop to the door and back. Answer the next question in a silly voice. Give a compliment to everybody at the table. Miss a turn. Nothing to eat, nothing to climb, nothing that singles anybody out for who they are.

Where a penalty wheel earns its place

Quizzes use it for the team that comes last, so the bottom of the table is worth playing for. Board games use it for a missed rule or a slow turn. Classrooms use it as the light end of a points system, where the forfeit is a stretch, a silly walk or reading the next answer out in a robot voice. Add your players and the wheel will pick who spins as well as what they get.

It sits beside the rest of a game night: the scoreboard for the points that decide who spins, the countdown timer for the forfeit that has to be over in thirty seconds, and the spinning wheel when what you need is a wheel of your own names or ideas rather than forfeits.

What the grown-ups set is, and is not

The second set is labelled office-party level, never rude, and that is the whole specification. It is cheekier about chores, habits, impressions and telling a story against yourself. There is nothing in it about drinking, nothing about anybody's body, nothing anybody would have to explain to a colleague the next morning, and nothing that asks somebody to do something they could be hurt doing.

It is never what the page opens on, and a link somebody sends you cannot select it: the share link carries the family set and the spin length, and stops there. Everything else, including the penalties you write yourself, stays in your own browser and is never uploaded.

Nothing to install, nothing to sign up for

The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.

The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.

This page remembers your settings in your browser under pph.penalty.bank, pph.penalty.custom and pph.penalty.spin, and nowhere else. Clearing your site data for papercarnival.com removes it.

Player names are kept under pph.players so every tool with players reads the same list. They stay in this browser and never reach a link.

Questions

Can I add my own penalties?
Yes. Type them one per line, up to forty, and press Use my penalties. They are kept in this browser between visits, and they are never put into a link, so a forfeit written for your own group stays with your own group.
Is it safe for children?
The set it opens with is written for a room with children in it: hop, sing, silly voices, compliments, missed turns. Nothing involves food challenges, anything physical that could go wrong, or anything a teacher would have to explain afterwards.
What is the grown-ups set?
Office-party level and no further: cheekier forfeits about chores, habits, impressions and telling a story against yourself. It is never what the page opens on, it sits behind a button that says what it is, and a share link cannot select it.
Can I take a penalty off after it lands?
Switch to your own list and leave it out. The ready-made sets are fixed so that a link to one always shows the same wheel, but your own list is yours to edit between spins.
Is the wheel actually random?
The wedge is chosen first, with the browser's secure random source, and then the disc is turned so that wedge finishes under the pointer. The spin is an animation of a result that has already been drawn, which is why it takes the same time whatever lands.

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