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Challenge cards

A shuffled deck of challenges. Draw, flip, complete or skip, and the deck remembers what is done.

64 to come, 0 done

64 to come, 0 done, 64 in the deck.

Which challenges

Grown-ups: office-party level, never rude

Load a saved deck

Nothing saved on this device yet. Build a deck on the deck builder and it turns up here.

A deck of 64 challenges from Party challenges. 0 of your own are saved here.

Space turn over and mark done · S skip · N next card

No signup · No accounts · Free forever

A deck, not a random button

Most challenge generators pick at random every time, which means the eighth card can be the first card and an evening has no shape. This one behaves like the pack of cards it is drawn to look like. There are a fixed number of challenges in it, a card you finish goes into the done pile, a card you skip goes to the bottom, and the deck runs out. Running out is the point: it is what turns a pile of prompts into a game with an ending.

Because it is a deck, it can be put down and picked up. The order, the done pile and the card you were looking at are all kept in this browser, so a game interrupted by dinner is still the same game afterwards, with the same cards left in it.

Parties, classrooms and the five minutes before a lesson ends

Four ready-made sets, and they are genuinely different jobs. The party set is quick wits and quick hands. The classroom set is the one to put on the board when a lesson finishes early: naming, counting, spelling and explaining, all answerable by anybody in the room. The moving set is PE warm-ups and brain breaks. The set for younger children is animal noises, silly walks and colours.

Add names and a finished card can be pointed at whoever did it, which turns the deck into a light competition without needing a scoreboard. If you want a real one, the scoreboard is next door, the countdown timer is what to put beside a challenge that needs a clock, and the penalty wheel is the same idea for forfeits rather than tasks.

Writing challenges that are safe to hand round

The rule behind every card in the four family sets is that a nine year old could be handed it in front of a class and nothing would go wrong. Nothing asks anybody to climb, to hold their breath, to eat anything, or to do something to another person. The physical ones are the ones a PE teacher would recognise, and every one of them can be done standing beside a chair in ordinary clothes.

Use the same rule for your own. A good challenge is one sentence, takes under a minute, and can be judged by everybody watching without an argument. The ones that fail are usually the ones that need equipment nobody has, or that only one person in the room could possibly do.

Nothing to install, nothing to sign up for

The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.

The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.

This page remembers your settings in your browser under pph.challenge.custom, pph.challenge.deck, pph.challenge.tally and pph.challenge.muted, and nowhere else. Clearing your site data for papercarnival.com removes it.

Player names are kept under pph.players so every tool with players reads the same list. They stay in this browser and never reach a link.

Questions

Do challenges repeat?
Only if you skip one or shuffle the done pile back in. This is a real deck rather than a random picker: a card you mark done leaves the deck, a card you skip goes to the bottom, and the counter on the stage says how many are still to come.
Can I write my own challenges?
Yes. Type them one per line in the Cards tab and press Use my challenges, and the deck becomes yours. They are kept in this browser, they replace the ready-made set entirely, and they never travel in a share link.
How do the points work?
Add names in the Players tab and a completed card can be pointed at whoever did it. With no names the deck just counts how many have been done, which is often all a room needs. The tally is remembered between sittings and there is a button to clear it.
Are the challenges safe to hand to a class?
The four family sets are written for that. The moving set is school PE warm-ups: star jumps, heel raises, balancing on one foot, stretches. Nothing asks anybody to climb, hold their breath, eat anything or touch another person, and nothing needs equipment.
Does it remember where I was?
Yes. The deck, the done pile and the card you were on are kept in this browser, so closing the tab in the middle of a game and coming back later picks up where you left off. Clearing your site data for this site removes it.

More from Party games

Everything in Party games, and every family on the tools page.