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Auction paddles
Every player gets a numbered paddle and a points budget. Going once, going twice, sold.
Type the lots in the Lots tab
0points
Tap a paddle as each bid comes in.
Points to start with
Players
No players yet. Type a name and press Add.
Everybody gets a numbered paddle, in the order they are listed.
Names stay in this browser. They are never put in a link, and every tool with players reads the same list.
Up to 20 lots of 48 characters. They are kept in this browser and never put into a link.
How the bidding runs
The increment
Out loud, a paddle a person cannot afford the next bid on is greyed rather than merely refused, so nobody is caught out. Sealed, a bid above what somebody has left is turned back.
Sound
A click on each bid, a knock on going once and twice, and the gavel on sold. Everything is written on screen either way.
Space going once, going twice, sold
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What an auction adds to a game
An auction is the cleanest way ever invented to find out how much somebody actually wants something, which is why board games keep reaching for one. It works because the budget is finite: winning the first lot cheaply matters precisely as much as the last lot you can no longer afford. Remove the budget and you have a shouting contest; keep it and you have a game where every bid costs something later.
The awkward part in practice is the bookkeeping. Somebody has to remember what everybody has left, whether that bid was legal, and who won the third lot. That is all this page does: paddles with the numbers on them, budgets that come down on their own, and a list underneath of who has won what so far.
Out loud, or sealed
Open bidding is the theatrical one and the better one for a room. Bids come in out loud, whoever is running it taps the paddle, and the number climbs by whatever increment was set. Going once and going twice are deliberately manual, because the pause before the second one is the whole drama of an auction and a timer would ruin it.
Sealed bids are the strategic one. Everybody writes a number without knowing anybody else's, which turns the game from nerve into judgement, and it is the mode to use when one confident person would otherwise dominate every lot. For a classroom that is often the better choice: it gives the quiet half a real chance and it takes exactly as long as passing a phone round the room.
Points, and a silly auction to spend them on
The most fun version of this has nothing valuable in it at all. Auction off the last biscuit, first choice of seat, the right to name the team, who gets out of washing up, ten minutes of everybody else's silence. Imaginary points buying genuinely trivial things is funnier than real stakes and it works in a classroom, where the lots can be jobs nobody wants and the currency is invented at the start of the lesson.
The names come from the same shared list as every tool here with players, so the order they are in is the order the paddles are numbered. If a lot needs a clock, the countdown timer is the page to put beside it, and the scoreboard is where a longer game's points belong once the auction is over.
Nothing to install, nothing to sign up for
The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.
The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.
It works on the one device in front of you, passed around or propped where everybody can see it. There are no rooms, no codes and no accounts, because there is no server behind this site for any of that to run through.
There are no stakes here. Nothing is wagered, nothing of value is won, and the draw is a party mechanic, not a lottery.
This page remembers your settings in your browser under pph.auction.lots, pph.auction.state and pph.auction.muted, and nowhere else. Clearing your site data for papercarnival.com removes it.
Player names are kept under pph.players so every tool with players reads the same list. They stay in this browser and never reach a link.
Questions
- Is any money involved?
- None at all. Every budget on this page is points, invented at the start of the game and gone at the end of it. There is nothing to pay in, nothing to win of any value, and no way to enter a real amount. It is an auction the way a board game has an auction.
- How do sealed bids work?
- Each person takes the device in turn, sees how many points they have left, writes one number and seals it. Nothing opens until everybody has bid, and then the highest takes the lot. A tie at the top is announced as a tie and the room runs that lot again between the tied bidders.
- What happens when somebody runs out of points?
- Their paddle greys out as soon as they cannot afford the next bid, so nobody is embarrassed by bidding on something they cannot pay for. In sealed mode a bid above what they have left is turned back before it is sealed, with a note saying why.
- Can I run several lots in a row?
- Yes. Type them one per line in the Lots tab and Next lot moves on with the budgets carried over, which is the point of an auction game: what you spend on the first lot is what you do not have for the last one. The list of who won what builds up underneath.
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