★ Step right up · free forever ★
Bag builder
Tokens go in, rules decide what happens when they come out: back in the bag, out for good, or bring friends.
12 in the bag, 0 this round
Draw a token. What happens next is written on the token.
What is in the bag
Scores points
Scores points
Ends the round
Sound
Scoring, drawing and stopping each make their own sound, and every one of them is written in the log as well.
Push your luck, in one bag
A whole family of games runs on one idea: keep going and the reward grows, but one bad draw takes everything. The decision is never about the token you are about to draw. It is about whether the points already on the table are worth the risk, and that is a decision you can only make well if you know what is left in the bag.
So the bag counts down in front of you and the log lists everything that has come out. Two stop tokens in a bag of twelve is a different game from two in a bag of thirty, and both are a different game again once four of the safe tokens are already out.
Designing a bag that feels right
Start with the bag it opens on: four gold worth two, six silver worth one, two stops. Draw a few rounds and you will feel where it sits. Adding a third stop token makes it mean. Taking one away makes the greedy strategy correct, and a game where one strategy is always right stops being a decision.
The add rule is the one worth playing with. A token that puts two more of itself in the bag changes the odds as the round goes on, which is what makes a late draw genuinely more frightening than an early one.
Playing it round a table
Pass the device round and take a round each, or play it as one shared bag where the table argues about whether to draw again. Both work, and the second is louder.
Keep the running totals on the scoreboard if the game lasts an evening. For a bag with no rules at all, just names and a draw, the bag of tokens is the simpler page, and the marbles show the odds changing as a fraction while you play.
Nothing to install, nothing to sign up for
The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.
The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.
This page remembers your settings in your browser under pph.bagbuilder.bag and pph.bagbuilder.muted, and nowhere else. Clearing your site data for papercarnival.com removes it.
Questions
- What is this for?
- Push your luck. You keep drawing tokens and the points pile up, but one wrong token ends the round and takes the points with it. The tension is entirely in deciding when to stop, which is why the bag tells you what is left.
- What do the rules do?
- Back in means the token returns to the bag, so it can come again. Out for good means it does not. Add more puts extra copies of itself in. Score adds points. Stop ends the round on the spot.
- Do the points carry over?
- Only if you bank them. Bank and stop keeps what the round has earned and starts a fresh bag; drawing a stop token ends the round with nothing, which is the whole game.
- Can I share a bag I designed?
- Yes. The link carries how many of each token there are and what rule each follows, so somebody else gets the same shape of bag with their own labels. Your names stay on your device.
More from Pickers and random draws
Blind draw
Face-down cards nobody can see. Everybody takes one, then they all turn over at once.
OpenClaw machine
Steer the claw and drop it. The prize is a fair draw, and the grab chance is printed on the cabinet.
OpenPull-tab ticket
Write what hides under each tab, then peel them one at a time in order or in any order.
OpenEverything in Pickers and random draws, and every family on the tools page.