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Blind draw

Cards go face down, everybody picks one, then they turn over. Teams, order, prizes, all decided at once.

Made by the PaperCarnival team · Updated

No cards on the table

No cards on the table

    What is under the cards

    Team A and Team B, split as evenly as the count allows

    How many cards

    When the cards turn

    Turning them together keeps the last person from choosing with more information than the first one had.

    Picking teams without the part everybody remembers

    Two captains picking in turn is the oldest way to make teams and the worst one, because it ranks a group out loud and somebody is always last. A blind draw makes the same teams with none of that: every card looks identical, everybody takes one, and the split is a fact about the cards rather than a judgement about the people.

    It is also faster. A room of twelve picks in about fifteen seconds, and nobody negotiates, because there is nothing to negotiate with.

    Most board games open with a fight about who goes first, and a blind draw settles it in one move: deal one card per player, first through fifth, and turn them together. If the choice is between named things rather than between people, the wheel reads better in a room, and if you only need one name out of a group, the hat is a shorter way to get it.

    Kept in this browser under pph.blind.fill, pph.blind.count, pph.blind.items, pph.blind.flip, pph.blind.muted and pph.players, and nowhere else. Accounts, printing, storage and what the page loads are answered on the FAQ.

    Questions

    Can the person holding the phone see what is under the cards?
    No. The outcomes are shuffled into the cards when they are dealt and nothing on the page shows which card holds which until it turns over. The order is chosen with the browser's cryptographic random number generator, so it is not predictable from the order you typed your list in either.
    Can I split a group into three teams?
    Yes, and four. The cards are filled with as even a split as the count allows, so nine cards into three teams gives three each, and ten gives four, three and three. Whoever draws a Team A card is on Team A.
    Can I deal again?
    Deal again reshuffles the same outcomes into new cards and clears every pick, so a group that wants best of three can have it. Changing the list or the count deals a fresh table by itself.
    Do I have to add players?
    No. Without a roster the cards are just cards and anybody can take one. With a roster each pick is labelled with the next player in the list, which gives you a record of who ended up where once the cards are up.

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