★ Step right up · free forever ★
Claw machine
Steer the claw, drop it, and see which prize comes up. The prize is random; the driving is for fun.
6 prizes in the cabinet
- Sticker pack
- Bag of sweets
- Pencil case
- Keyring
- Bouncy ball
- Mystery bag
Grab chance 100%
Up to thirty prizes. Leave it empty for a cabinet of fair-ground standards. Your list stays in this browser and never reaches a link.
Grab chance
A real claw machine changes its grip without telling you. This one uses the number you set, it is printed under the cabinet, and at a hundred percent the claw never misses.
Prizes already won
Sound
A motor while the claw moves, a fanfare on a grab and a buzz on a miss. The result is written on screen at the same moment.
The ceremony is the point
Handing out party bags from a cardboard box takes four seconds and nobody remembers it. Steering a claw across a cabinet, dropping it, and watching what comes up takes fifteen, and the room watches all fifteen. The prize is the same either way. What changed is that everybody was looking.
That is what this is for: classroom rewards, party favours, prize tables at a fete, or a team meeting where somebody has to be given the last biscuit. Type the prizes, hand over the phone, and let each person drive.
A claw that is not rigged, which is unusual
The claw in an arcade is a payout machine. Its grip strength is set by the operator, and it is weak on most drops and strong on the ones the schedule allows, which is why the toy slips out of a claw that looked like it had it. That is legal, disclosed in the small print, and not what anybody thinks is happening.
Here the grab chance is a number you choose, it is printed under the cabinet while you play, and the draw is made before the claw moves. At a hundred percent every drop wins, which is the honest default. Lower it only when a miss is the fun part and everybody in the room can see the number you lowered it to.
No stakes, and where to go instead
Nothing is wagered on this page and nothing of value is won from it. It is a party mechanic, the same as the raffle drum and the envelopes, and none of the three is a gambling tool.
If you want the draw without the arcade, the bag of tokens does the same job in two seconds flat. If you want a spectacle with visibly uneven odds instead of a hidden grip, the peg board is the one.
Nothing to install, nothing to sign up for
The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.
The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.
There are no stakes here. Nothing is wagered, nothing of value is won, and the draw is a party mechanic, not a lottery.
This page remembers your settings in your browser under pph.claw.items, pph.claw.chance, pph.claw.remove and pph.claw.muted, and nowhere else. Clearing your site data for papercarnival.com removes it.
Questions
- Does where I park the claw change what I win?
- No, and the page would rather say so than pretend. The prize is drawn with the browser's cryptographic random number generator from whatever is still in the cabinet, and the claw is the part that makes it fun to watch. Steering is for the same reason a wheel spins rather than simply printing a name.
- Can I make it miss sometimes?
- Yes. The grab chance runs from twenty five to a hundred percent and whatever you choose is printed under the cabinet for everyone in the room to see. At a hundred percent the claw never misses, which is the setting to use when the prizes are real and the children are small.
- Can the same prize come up twice?
- Only if you ask for it. By default a won prize leaves the cabinet, so a row of children each get a different one. Switch it and the cabinet stays full, which suits a prize tier that many people can win.
- Is this a game of chance for money?
- No. Nothing is wagered, nothing of value is staked, and no result here is connected to any machine anywhere. It is a way of handing out party bags with more ceremony than reaching into a box.
More from Pickers and random draws
Pull-tab ticket
Write what hides under each tab, then peel them one at a time in order or in any order.
OpenCall the toss
Two sides, one call locked in before the flip, and a score for who called it right.
OpenMagic 8 ball
Ask a yes or no question, shake, and read the triangle. The answers can be your own.
OpenEverything in Pickers and random draws, and every family on the tools page.