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Inventory
A tray per player. Add items, spend them, hand them to someone else, and see who holds what.
Made by the PaperCarnival team · Updated
Add names in the Players tab. Everybody gets a tray, and the bank is there to hand things out from.
- The bank0
nothing
What there is to hold
Add an item
Symbol
Up to 8 item types. The symbol is decoration: every row carries its name in words as well.
Players
No players yet. Type a name and press Add.
Everybody gets a tray of their own, and the bank sits at the bottom whatever happens.
Names stay in this browser. They are never put in a link, and every tool with players reads the same list.
The bank is a tray like any other, so items can come from it and go back to it
No signup · No accounts · Free forever
Resources without the little wooden cubes
Any game where people hold things eventually runs into the same two problems: the things go missing, and nobody can remember who gave what to whom. A tray on a screen fixes both without taking the game itself away. The items are yours to name, up to eight of them, so this is a wood and stone and coin tracker for one table and a stickers and stars and tickets tracker for another.
Nothing here is hidden. Every tray is visible to everybody looking at the screen, which is the right call for a resource game and the wrong one for a game of secrets. Anything a player must see alone belongs on a page that hides it: the secret role cards and the hidden information cards both pass the device round with a screen in between.
Kept in this browser under pph.inv.items, pph.inv.state and pph.players, and nowhere else. Accounts, printing, storage and what the page loads are answered on the FAQ.
Questions
- How do I move something between two players?
- The strip along the top of the stage is the transfer: choose who it comes from, which item, how many, and who it goes to, then press Move. It only ever moves what the giver actually holds, and it tells you how many really moved rather than how many you asked for.
- What is the bank for?
- Handing things out and taking them back. It is a tray like any other, so items can come out of it and go back into it, which keeps the total in the game honest when you want it to be. If you would rather items appear from nowhere, the plus button on any row does that instead.
- Can a player hold something nobody else can?
- Yes. The item types are shared, but the counts are not, so anything can sit in one tray and nowhere else. What the tool will not do is give one player a type of item that does not exist for everybody, because that is a role rather than a resource.
- Is there a share link?
- No, and that is deliberate. Everything on this page is something you typed: the item names, the players, and who holds what. None of it goes into a link, so the address of the page is all there is to share.
- Does it remember the trays?
- Yes. The item types, every tray and the log are kept in this browser, so a game survives a refresh, a locked phone or a closed tab. Nothing is uploaded, and clearing your site data for papercarnival.com clears it.
More from Collect and unlock
Set collection board
Sets you define, pieces handed out one at a time, and a board that shows how close each player is to a full set.
OpenCrafting table
Recipes you write, ingredients players hold, and a table that spends the inputs and hands back what they make.
OpenPuzzle pieces
A picture cut into pieces that players earn one at a time, on a shared board or a board each.
OpenEverything in Collect and unlock, and every family on the tools page.