★ Step right up · free forever ★
Draw and discard
Draw from the top, play to the discard, and the discards shuffle back in when the pile runs dry.
52 to draw, 0 discarded
Draw pile
Discard pile
Your hand, 0 of 7
Nothing in hand yet
Which deck
The usual pack: four suits, ace to king, no jokers.
Load a saved deck
Nothing saved on this device yet. Build a deck on the deck builder and it turns up here.
Two or more of your own replace the deck above. They stay in this browser and never reach a link.
Hand limit
An empty draw pile
Shuffling itself is how most games play. Waiting is for the games where running out is the ending.
Sound
A knock as a card is drawn and a duller one as it is played. Every move is written on screen as well.
The mechanic underneath most card games
Strip away the scoring and the special cards and an enormous number of games are the same three zones: a pile you draw from, a hand you hold, and a pile you play to. What separates them is what a card does when it lands, and that part lives in your rules rather than in a tool.
So this is the three zones and nothing else. It is for playing a game you already know with a deck you do not have, for prototyping a game you are designing, and for classroom games where the cards are questions rather than suits. Write your own list and every card can be a prompt, a word or a task.
Running the pile dry, on purpose and by accident
Most games say that when the draw pile is gone you shuffle the discards and carry on, and this does that automatically, with a notice so nobody misses that it happened. The count of reshuffles is a real number in a lot of games: it is how you know a round has gone long.
Some games end when the pile is empty instead, and for those the table can be told to wait. It will say there is nothing left to draw rather than quietly refilling itself, which is the difference between a tool that follows your rules and one that has its own.
Burning, undo, and the honest history
A burned card is out of the game. Not in the discard pile, not coming back in the next shuffle, gone. Plenty of house rules work that way and a discard pile that quietly returns a burned card would break them without anybody noticing, so the tool keeps burned cards in their own pile and never deals from it.
Undo walks the last dozen moves back, including a reshuffle, and removes them from the history as it goes, because a record that still lists a move nobody made is worse than no record. If what you actually want is the whole deck dealt into hands, the shuffler does that in one move.
Nothing to install, nothing to sign up for
The tool runs entirely in your browser. There is no account, nothing you make is uploaded, and nothing you type is sent anywhere or put into a link.
The page itself is not silent, though: it carries advertising code and a visit counter that sets no cookie, and the cookie page says exactly what each of those does.
This page remembers your settings in your browser under pph.discard.deck, pph.discard.cards, pph.discard.limit, pph.discard.auto and pph.discard.muted, and nowhere else. Clearing your site data for papercarnival.com removes it.
Questions
- What happens when the draw pile is empty?
- The discard pile is shuffled and becomes the new draw pile, and the page says so before it deals the next card. That is how most card games handle it. If your game ends when the pile runs out instead, switch the table to wait for you and it will stop rather than refill.
- Can I undo a move?
- Yes, the last dozen. Undo puts the piles back exactly as they were, including a reshuffle, and takes the move out of the history at the same time so the record stays honest.
- What does burning a card do?
- It takes the card out of the game completely. Burned cards never come back, not through a reshuffle and not through the discard pile, which is exactly what a house rule that removes a card means.
- Does it keep the game if I refresh?
- The deck you chose and your settings come back, but the piles start fresh. A game held halfway through a shuffle is more likely to be a stale tab than a game somebody wanted back, so the table deals a new one.
More from Cards and decks
Turn order cards
Deal the order, show whose turn it is in big letters, and advance one turn at a time.
OpenDeck shuffler
A standard pack, number cards or cards you wrote, shuffled and dealt into hands on one screen.
OpenSecret role cards
Deal hidden roles on one phone and pass it round, so everybody sees only their own card.
OpenEverything in Cards and decks, and every family on the tools page.